Scout Craft Missions
Mission #1108
Terran Scout Ship
'noq:  4/2/1/3 Danger Sense
'noq:  4/2/1/3 Danger Sense
'noq:  4/2/1/3 Danger Sense
'noq:  4/2/1/3 Danger Sense
Richard:  2/4/2/3 Field Medic
Richard:  2/4/2/3 Field Medic
Richard:  2/4/2/3 Field Medic
Richard:  2/4/2/3 Field Medic
Q`gpyp:  3/2/4/1 Telepathic
Q`gpyp:  3/2/4/1 Telepathic
Q`gpyp:  3/2/4/1 Telepathic
Q`gpyp:  3/2/4/1 Telepathic
'noq:  4/2/1/3 Danger Sense
Gymnyxnilop:  2/3/1/4 Logical Mind
Gymnyxnilop:  2/3/1/4 Logical Mind
Gymnyxnilop:  2/3/1/4 Logical Mind
CrewmanPositionGunHroScnPltExtra Ability
'noqGunner4213 Danger Sense
RichardCaptain2423 Field Medic
Q`gpypScanners3241 Telepathic
GymnyxnilopPilot2314 Logical Mind

The Ship sets out on a 14 Parsec Mission under the command of Captain Richard.
The Ship encounters a Class 1 Pirate Ship.
'noq shoots the Pirate Ship.
Richard overcomes the Pirate Ship.
'noq:  4/2/1/3 Danger Sense Richard:  2/4/2/3 Field Medic Q`gpyp:  3/2/4/1 Telepathic Gymnyxnilop:  2/3/1/4 Logical Mind
'noq:  4/2/1/3 Danger Sense Richard:  2/4/2/3 Field Medic Q`gpyp:  3/2/4/1 Telepathic Gymnyxnilop:  2/3/1/4 Logical Mind
Pirate Ship
Hull: nominal
Fuel: 46 Fuel: 46
Mission: 7% Mission: 7%
The Ship encounters a Class 2 Ion Storm.
Q`gpyp detects the Ion Storm.
Gymnyxnilop out-flies the Ion Storm.
'noq:  4/2/1/3 Danger Sense Richard:  2/4/2/3 Field Medic Q`gpyp:  3/2/4/1 Telepathic Gymnyxnilop:  2/3/1/4 Logical Mind
'noq:  4/2/1/3 Danger Sense Richard:  2/4/2/3 Field Medic Q`gpyp:  3/2/4/1 Telepathic Gymnyxnilop:  2/3/1/4 Logical Mind
Ion Storm
Hull: nominal
Fuel: 44 Fuel: 44
Mission: 14% Mission: 14%
The Ship encounters a Class 1 Crew Exhaustion.
Richard overcomes the Crew Exhaustion.
'noq:  4/2/1/3 Danger Sense Richard:  2/4/2/3 Field Medic Q`gpyp:  3/2/4/1 Telepathic Gymnyxnilop:  2/3/1/4 Logical Mind
'noq:  4/2/1/3 Danger Sense Richard:  2/4/2/3 Field Medic Q`gpyp:  3/2/4/1 Telepathic Gymnyxnilop:  2/3/1/4 Logical Mind
Crew Exhaustion
Hull: nominal
Fuel: 42 Fuel: 42
Mission: 21% Mission: 21%
The Ship encounters a Class 1 War Ship.
Gymnyxnilop out-flies the War Ship.
'noq shoots the War Ship.
'noq:  4/2/1/3 Danger Sense Richard:  2/4/2/3 Field Medic Q`gpyp:  3/2/4/1 Telepathic Gymnyxnilop:  2/3/1/4 Logical Mind
'noq:  4/2/1/3 Danger Sense Richard:  2/4/2/3 Field Medic Q`gpyp:  3/2/4/1 Telepathic Gymnyxnilop:  2/3/1/4 Logical Mind
War Ship
Hull: nominal
Fuel: 39 Fuel: 39
Mission: 28% Mission: 28%
The Ship encounters a Class 3 Ion Storm.
Q`gpyp fails to detect it.
Gymnyxnilop fails to out-fly it.
The Ship's bridge suffers an explosive flashback because of the Ion Storm.
Q`gpyp is injured! [from healthy to unhealthy]
unhealthy
'noq:  4/2/1/3 Danger Sense Richard:  2/4/2/3 Field Medic Q`gpyp:  3/2/4/1 Telepathic Gymnyxnilop:  2/3/1/4 Logical Mind
'noq:  4/2/1/3 Danger Sense Richard:  2/4/2/3 Field Medic Q`gpyp:  3/2/4/1 Telepathic Gymnyxnilop:  2/3/1/4 Logical Mind
Ion Storm
Hull: nominal
Fuel: 37 Fuel: 37
Mission: 35% Mission: 35%
The Ship encounters a Class 2 Crew Argument.
Richard overcomes the Crew Argument.
Q`gpyp recovers from unhealthy to healthy.
'noq:  4/2/1/3 Danger Sense Richard:  2/4/2/3 Field Medic Q`gpyp:  3/2/4/1 Telepathic Gymnyxnilop:  2/3/1/4 Logical Mind
'noq:  4/2/1/3 Danger Sense Richard:  2/4/2/3 Field Medic Q`gpyp:  3/2/4/1 Telepathic Gymnyxnilop:  2/3/1/4 Logical Mind
Crew Argument
Hull: nominal
Fuel: 35 Fuel: 35
Mission: 42% Mission: 42%
The Ship encounters a Class 2 Crew Exhaustion.
Richard overcomes the Crew Exhaustion.
'noq:  4/2/1/3 Danger Sense Richard:  2/4/2/3 Field Medic Q`gpyp:  3/2/4/1 Telepathic Gymnyxnilop:  2/3/1/4 Logical Mind
'noq:  4/2/1/3 Danger Sense Richard:  2/4/2/3 Field Medic Q`gpyp:  3/2/4/1 Telepathic Gymnyxnilop:  2/3/1/4 Logical Mind
Crew Exhaustion
Hull: nominal
Fuel: 33 Fuel: 33
Mission: 50% Mission: 50%
The Ship encounters a Class 3 Bounty Hunter Ship.
Q`gpyp fails to detect it.
Richard overcomes the Bounty Hunter Ship.
'noq:  4/2/1/3 Danger Sense Richard:  2/4/2/3 Field Medic Q`gpyp:  3/2/4/1 Telepathic Gymnyxnilop:  2/3/1/4 Logical Mind
'noq:  4/2/1/3 Danger Sense Richard:  2/4/2/3 Field Medic Q`gpyp:  3/2/4/1 Telepathic Gymnyxnilop:  2/3/1/4 Logical Mind
Bounty Hunter Ship
Hull: nominal
Fuel: 31 Fuel: 31
Mission: 57% Mission: 57%
The Ship encounters a Class 3 Giant Ship-Eating Alien.
Q`gpyp detects the Giant Ship-Eating Alien.
'noq shoots the Giant Ship-Eating Alien.
'noq:  4/2/1/3 Danger Sense Richard:  2/4/2/3 Field Medic Q`gpyp:  3/2/4/1 Telepathic Gymnyxnilop:  2/3/1/4 Logical Mind
'noq:  4/2/1/3 Danger Sense Richard:  2/4/2/3 Field Medic Q`gpyp:  3/2/4/1 Telepathic Gymnyxnilop:  2/3/1/4 Logical Mind
Giant Ship-Eating Alien
Hull: nominal
Fuel: 28 Fuel: 28
Mission: 64% Mission: 64%
The Ship encounters a Class 3 Escape Pod Distress Signal.
Q`gpyp detects the Escape Pod Distress Signal.
Richard overcomes the Escape Pod Distress Signal.
'noq:  4/2/1/3 Danger Sense Richard:  2/4/2/3 Field Medic Q`gpyp:  3/2/4/1 Telepathic Gymnyxnilop:  2/3/1/4 Logical Mind
'noq:  4/2/1/3 Danger Sense Richard:  2/4/2/3 Field Medic Q`gpyp:  3/2/4/1 Telepathic Gymnyxnilop:  2/3/1/4 Logical Mind
Escape Pod Distress Signal
Hull: nominal
Fuel: 26 Fuel: 26
Mission: 71% Mission: 71%
The Ship encounters a Class 3 Escape Pod Distress Signal.
Q`gpyp detects the Escape Pod Distress Signal.
Richard overcomes the Escape Pod Distress Signal.
'noq:  4/2/1/3 Danger Sense Richard:  2/4/2/3 Field Medic Q`gpyp:  3/2/4/1 Telepathic Gymnyxnilop:  2/3/1/4 Logical Mind
'noq:  4/2/1/3 Danger Sense Richard:  2/4/2/3 Field Medic Q`gpyp:  3/2/4/1 Telepathic Gymnyxnilop:  2/3/1/4 Logical Mind
Escape Pod Distress Signal
Hull: nominal
Fuel: 24 Fuel: 24
Mission: 78% Mission: 78%
The Ship encounters a Class 3 Comet.
Gymnyxnilop out-flies the Comet.
'noq:  4/2/1/3 Danger Sense Richard:  2/4/2/3 Field Medic Q`gpyp:  3/2/4/1 Telepathic Gymnyxnilop:  2/3/1/4 Logical Mind
'noq:  4/2/1/3 Danger Sense Richard:  2/4/2/3 Field Medic Q`gpyp:  3/2/4/1 Telepathic Gymnyxnilop:  2/3/1/4 Logical Mind
Comet
Hull: nominal
Fuel: 22 Fuel: 22
Mission: 85% Mission: 85%
The Ship encounters a Class 3 War Ship.
Gymnyxnilop out-flies the War Ship.
'noq fails to shoot it.
The Ship is hit by the War Ship. [from nominal to damaged]
The bridge suffers a flashback explosion!
'noq is injured! [from healthy to unhealthy]
'noq is injured! [from unhealthy to wounded]
Q`gpyp is injured! [from healthy to unhealthy]
Gymnyxnilop fails to out-fly it.
'noq fails to shoot it.
The Ship is hit by the War Ship. [from damaged to badly damaged]
Gymnyxnilop out-flies the War Ship.
'noq fails to shoot it.
The Ship is hit by the War Ship. [from badly damaged to critical]
Gymnyxnilop fails to out-fly it.
'noq fails to shoot it.
The Ship is hit by the War Ship. [from critical to breached]

The Ship's hull has been breached!!
The Ship's bridge is effected by the Hull Breach.
'noq is injured! [from unhealthy to wounded]
Richard is injured! [from healthy to unhealthy]
Q`gpyp is injured! [from healthy to unhealthy]
Gymnyxnilop is injured! [from healthy to unhealthy]
The crew struggles to seal the breach.
The Ship's bridge is effected by the Hull Breach.
'noq is injured! [from wounded to critical]
Richard is injured! [from unhealthy to wounded]
Q`gpyp is injured! [from unhealthy to wounded]
Gymnyxnilop is injured! [from unhealthy to wounded]
The Ship's breach has been sealed!
'noq recovers from wounded to unhealthy. Q`gpyp recovers from unhealthy to healthy.
critical wounded wounded wounded
'noq:  4/2/1/3 Danger Sense Richard:  2/4/2/3 Field Medic Q`gpyp:  3/2/4/1 Telepathic Gymnyxnilop:  2/3/1/4 Logical Mind
'noq:  4/2/1/3 Danger Sense Richard:  2/4/2/3 Field Medic Q`gpyp:  3/2/4/1 Telepathic Gymnyxnilop:  2/3/1/4 Logical Mind
War Ship
Hull: critical Hull: critical
Fuel: 16 Fuel: 16
Mission: 92% Mission: 92%
Richard orders an Extra Rest Cycle.
Richard recovers from wounded to unhealthy. Q`gpyp recovers from wounded to unhealthy. Gymnyxnilop recovers from wounded to unhealthy.
critical unhealthy unhealthy unhealthy
'noq:  4/2/1/3 Danger Sense Richard:  2/4/2/3 Field Medic Q`gpyp:  3/2/4/1 Telepathic Gymnyxnilop:  2/3/1/4 Logical Mind
'noq:  4/2/1/3 Danger Sense Richard:  2/4/2/3 Field Medic Q`gpyp:  3/2/4/1 Telepathic Gymnyxnilop:  2/3/1/4 Logical Mind
Hull: critical Hull: critical
Fuel: 15 Fuel: 15
Mission: 92% Mission: 92%
Richard orders an Extra Rest Cycle.
'noq recovers from critical to wounded. Richard recovers from unhealthy to healthy. Q`gpyp recovers from unhealthy to healthy. Gymnyxnilop recovers from unhealthy to healthy.
wounded
'noq:  4/2/1/3 Danger Sense Richard:  2/4/2/3 Field Medic Q`gpyp:  3/2/4/1 Telepathic Gymnyxnilop:  2/3/1/4 Logical Mind
'noq:  4/2/1/3 Danger Sense Richard:  2/4/2/3 Field Medic Q`gpyp:  3/2/4/1 Telepathic Gymnyxnilop:  2/3/1/4 Logical Mind
Hull: critical Hull: critical
Fuel: 14 Fuel: 14
Mission: 92% Mission: 92%
Richard orders an Extra Rest Cycle.
The Ship is repaired from critical to badly damaged.
wounded
'noq:  4/2/1/3 Danger Sense Richard:  2/4/2/3 Field Medic Q`gpyp:  3/2/4/1 Telepathic Gymnyxnilop:  2/3/1/4 Logical Mind
'noq:  4/2/1/3 Danger Sense Richard:  2/4/2/3 Field Medic Q`gpyp:  3/2/4/1 Telepathic Gymnyxnilop:  2/3/1/4 Logical Mind
Hull: badly damaged Hull: badly damaged
Fuel: 13 Fuel: 13
Mission: 92% Mission: 92%
Richard orders an Extra Rest Cycle.
wounded
'noq:  4/2/1/3 Danger Sense Richard:  2/4/2/3 Field Medic Q`gpyp:  3/2/4/1 Telepathic Gymnyxnilop:  2/3/1/4 Logical Mind
'noq:  4/2/1/3 Danger Sense Richard:  2/4/2/3 Field Medic Q`gpyp:  3/2/4/1 Telepathic Gymnyxnilop:  2/3/1/4 Logical Mind
Hull: badly damaged Hull: badly damaged
Fuel: 12 Fuel: 12
Mission: 92% Mission: 92%
Richard orders an Extra Rest Cycle.
'noq recovers from wounded to unhealthy.
unhealthy
'noq:  4/2/1/3 Danger Sense Richard:  2/4/2/3 Field Medic Q`gpyp:  3/2/4/1 Telepathic Gymnyxnilop:  2/3/1/4 Logical Mind
'noq:  4/2/1/3 Danger Sense Richard:  2/4/2/3 Field Medic Q`gpyp:  3/2/4/1 Telepathic Gymnyxnilop:  2/3/1/4 Logical Mind
Hull: badly damaged Hull: badly damaged
Fuel: 11 Fuel: 11
Mission: 92% Mission: 92%
Richard orders an Extra Rest Cycle.
'noq recovers from unhealthy to healthy.
'noq:  4/2/1/3 Danger Sense Richard:  2/4/2/3 Field Medic Q`gpyp:  3/2/4/1 Telepathic Gymnyxnilop:  2/3/1/4 Logical Mind
'noq:  4/2/1/3 Danger Sense Richard:  2/4/2/3 Field Medic Q`gpyp:  3/2/4/1 Telepathic Gymnyxnilop:  2/3/1/4 Logical Mind
Hull: badly damaged Hull: badly damaged
Fuel: 10 Fuel: 10
Mission: 92% Mission: 92%
The Ship encounters a Class 3 Comet.
Gymnyxnilop out-flies the Comet.

The Ship's fuel is low (4 cycles travel left).
'noq:  4/2/1/3 Danger Sense Richard:  2/4/2/3 Field Medic Q`gpyp:  3/2/4/1 Telepathic Gymnyxnilop:  2/3/1/4 Logical Mind
'noq:  4/2/1/3 Danger Sense Richard:  2/4/2/3 Field Medic Q`gpyp:  3/2/4/1 Telepathic Gymnyxnilop:  2/3/1/4 Logical Mind
Comet
Hull: badly damaged Hull: badly damaged
Fuel: 8 Fuel: 8
Mission: 100% Mission: 100%
The Ship arrived at its destination.

REPORT ENDS

SHIP: badly damaged
FUEL: 8     MISSION: 100% done