Scout Craft Missions
Mission #1108
Alien Scout Ship
Aaron:  4/2/2/2 Gerry-Rigging
Aaron:  4/2/2/2 Gerry-Rigging
Aaron:  4/2/2/2 Gerry-Rigging
Aaron:  4/2/2/2 Gerry-Rigging
Honin:  2/4/3/1 Regeneration
Honin:  2/4/3/1 Regeneration
Honin:  2/4/3/1 Regeneration
Honin:  2/4/3/1 Regeneration
3A0L:  2/2/4/2 Logical Mind
3A0L:  2/2/4/2 Logical Mind
3A0L:  2/2/4/2 Logical Mind
3A0L:  2/2/4/2 Logical Mind
Aaron:  4/2/2/2 Gerry-Rigging
Qa0:  2/2/2/4 Hale and Hardy
Qa0:  2/2/2/4 Hale and Hardy
Qa0:  2/2/2/4 Hale and Hardy
CrewmanPositionGunHroScnPltExtra Ability
AaronGunner4222 Gerry-Rigging
HoninCaptain2431 Regeneration
3A0LScanners2242 Logical Mind
Qa0Pilot2224 Hale and Hardy

The Ship sets out on a 17 Parsec Mission under the command of Captain Honin.
The Ship encounters a Class 1 Spatial Anomaly.
3A0L detects the Spatial Anomaly.
Aaron:  4/2/2/2 Gerry-Rigging Honin:  2/4/3/1 Regeneration 3A0L:  2/2/4/2 Logical Mind Qa0:  2/2/2/4 Hale and Hardy
Aaron:  4/2/2/2 Gerry-Rigging Honin:  2/4/3/1 Regeneration 3A0L:  2/2/4/2 Logical Mind Qa0:  2/2/2/4 Hale and Hardy
Spatial Anomaly
Hull: nominal
Fuel: 57 Fuel: 57
Mission: 5% Mission: 5%
The Ship encounters a Class 1 Electro-Minefield.
Aaron fails to shoot it.
The Ship's bridge suffers an explosive flashback because of the Electro-Minefield.
3A0L is injured! [from healthy to unhealthy]
Aaron is injured! [from healthy to unhealthy]
Aaron is injured! [from unhealthy to wounded]
Aaron shoots the Electro-Minefield.
wounded unhealthy
Aaron:  4/2/2/2 Gerry-Rigging Honin:  2/4/3/1 Regeneration 3A0L:  2/2/4/2 Logical Mind Qa0:  2/2/2/4 Hale and Hardy
Aaron:  4/2/2/2 Gerry-Rigging Honin:  2/4/3/1 Regeneration 3A0L:  2/2/4/2 Logical Mind Qa0:  2/2/2/4 Hale and Hardy
Electro-Minefield
Hull: nominal
Fuel: 53 Fuel: 53
Mission: 11% Mission: 11%
The Ship encounters a Class 2 Ion Storm.
3A0L detects the Ion Storm.
Qa0 out-flies the Ion Storm.
3A0L recovers from unhealthy to healthy.
wounded
Aaron:  4/2/2/2 Gerry-Rigging Honin:  2/4/3/1 Regeneration 3A0L:  2/2/4/2 Logical Mind Qa0:  2/2/2/4 Hale and Hardy
Aaron:  4/2/2/2 Gerry-Rigging Honin:  2/4/3/1 Regeneration 3A0L:  2/2/4/2 Logical Mind Qa0:  2/2/2/4 Hale and Hardy
Ion Storm
Hull: nominal
Fuel: 51 Fuel: 51
Mission: 17% Mission: 17%
The Ship encounters a Class 1 Radiation Cloud.
3A0L detects the Radiation Cloud.
Aaron recovers from wounded to unhealthy.
unhealthy
Aaron:  4/2/2/2 Gerry-Rigging Honin:  2/4/3/1 Regeneration 3A0L:  2/2/4/2 Logical Mind Qa0:  2/2/2/4 Hale and Hardy
Aaron:  4/2/2/2 Gerry-Rigging Honin:  2/4/3/1 Regeneration 3A0L:  2/2/4/2 Logical Mind Qa0:  2/2/2/4 Hale and Hardy
Radiation Cloud
Hull: nominal
Fuel: 49 Fuel: 49
Mission: 23% Mission: 23%
The Ship encounters a Class 2 War Ship.
Qa0 out-flies the War Ship.
Aaron shoots the War Ship.
unhealthy
Aaron:  4/2/2/2 Gerry-Rigging Honin:  2/4/3/1 Regeneration 3A0L:  2/2/4/2 Logical Mind Qa0:  2/2/2/4 Hale and Hardy
Aaron:  4/2/2/2 Gerry-Rigging Honin:  2/4/3/1 Regeneration 3A0L:  2/2/4/2 Logical Mind Qa0:  2/2/2/4 Hale and Hardy
War Ship
Hull: nominal
Fuel: 46 Fuel: 46
Mission: 29% Mission: 29%
The Ship encounters a Class 3 Crew Exhaustion.
Honin fails to overcome it.
The Ship loses time because of the Crew Exhaustion.
unhealthy
Aaron:  4/2/2/2 Gerry-Rigging Honin:  2/4/3/1 Regeneration 3A0L:  2/2/4/2 Logical Mind Qa0:  2/2/2/4 Hale and Hardy
Aaron:  4/2/2/2 Gerry-Rigging Honin:  2/4/3/1 Regeneration 3A0L:  2/2/4/2 Logical Mind Qa0:  2/2/2/4 Hale and Hardy
Crew Exhaustion
Hull: nominal
Fuel: 42 Fuel: 42
Mission: 35% Mission: 35%
The Ship encounters a Class 3 Giant Ship-Eating Alien.
3A0L detects the Giant Ship-Eating Alien.
Aaron fails to shoot it.
The Ship is hit by the Giant Ship-Eating Alien. [from nominal to damaged]
3A0L detects the Giant Ship-Eating Alien.
Aaron fails to shoot it.
The Ship is hit by the Giant Ship-Eating Alien. [from damaged to badly damaged]
The bridge suffers a flashback explosion!
Qa0 is injured! [from healthy to unhealthy]
3A0L detects the Giant Ship-Eating Alien.
Aaron shoots the Giant Ship-Eating Alien.
unhealthy unhealthy
Aaron:  4/2/2/2 Gerry-Rigging Honin:  2/4/3/1 Regeneration 3A0L:  2/2/4/2 Logical Mind Qa0:  2/2/2/4 Hale and Hardy
Aaron:  4/2/2/2 Gerry-Rigging Honin:  2/4/3/1 Regeneration 3A0L:  2/2/4/2 Logical Mind Qa0:  2/2/2/4 Hale and Hardy
Giant Ship-Eating Alien
Hull: badly damaged Hull: badly damaged
Fuel: 37 Fuel: 37
Mission: 41% Mission: 41%
Honin orders an Extra Rest Cycle.
unhealthy unhealthy
Aaron:  4/2/2/2 Gerry-Rigging Honin:  2/4/3/1 Regeneration 3A0L:  2/2/4/2 Logical Mind Qa0:  2/2/2/4 Hale and Hardy
Aaron:  4/2/2/2 Gerry-Rigging Honin:  2/4/3/1 Regeneration 3A0L:  2/2/4/2 Logical Mind Qa0:  2/2/2/4 Hale and Hardy
Hull: badly damaged Hull: badly damaged
Fuel: 36 Fuel: 36
Mission: 41% Mission: 41%
Honin orders an Extra Rest Cycle.
Aaron recovers from unhealthy to healthy.
The Ship is repaired from badly damaged to damaged.
unhealthy
Aaron:  4/2/2/2 Gerry-Rigging Honin:  2/4/3/1 Regeneration 3A0L:  2/2/4/2 Logical Mind Qa0:  2/2/2/4 Hale and Hardy
Aaron:  4/2/2/2 Gerry-Rigging Honin:  2/4/3/1 Regeneration 3A0L:  2/2/4/2 Logical Mind Qa0:  2/2/2/4 Hale and Hardy
Hull: damaged Hull: damaged
Fuel: 35 Fuel: 35
Mission: 41% Mission: 41%
The Ship encounters a Class 3 War Ship.
Qa0 out-flies the War Ship.
Aaron shoots the War Ship.
unhealthy
Aaron:  4/2/2/2 Gerry-Rigging Honin:  2/4/3/1 Regeneration 3A0L:  2/2/4/2 Logical Mind Qa0:  2/2/2/4 Hale and Hardy
Aaron:  4/2/2/2 Gerry-Rigging Honin:  2/4/3/1 Regeneration 3A0L:  2/2/4/2 Logical Mind Qa0:  2/2/2/4 Hale and Hardy
War Ship
Hull: damaged Hull: damaged
Fuel: 32 Fuel: 32
Mission: 47% Mission: 47%
Honin orders an Extra Rest Cycle.
unhealthy
Aaron:  4/2/2/2 Gerry-Rigging Honin:  2/4/3/1 Regeneration 3A0L:  2/2/4/2 Logical Mind Qa0:  2/2/2/4 Hale and Hardy
Aaron:  4/2/2/2 Gerry-Rigging Honin:  2/4/3/1 Regeneration 3A0L:  2/2/4/2 Logical Mind Qa0:  2/2/2/4 Hale and Hardy
Hull: damaged Hull: damaged
Fuel: 31 Fuel: 31
Mission: 47% Mission: 47%
Despite Honin's efforts, morale is low.
The Ship encounters a Class 3 Escape Pod Distress Signal.
3A0L detects the Escape Pod Distress Signal.
Honin fails to overcome it.
The Ship's Crew become more tense because of the Escape Pod Distress Signal. [mood now uneasy]
unhealthy
Aaron:  4/2/2/2 Gerry-Rigging Honin:  2/4/3/1 Regeneration 3A0L:  2/2/4/2 Logical Mind Qa0:  2/2/2/4 Hale and Hardy
Aaron:  4/2/2/2 Gerry-Rigging Honin:  2/4/3/1 Regeneration 3A0L:  2/2/4/2 Logical Mind Qa0:  2/2/2/4 Hale and Hardy
Escape Pod Distress Signal
Hull: damaged Hull: damaged
Fuel: 29 Fuel: 29
Mission: 52% Mission: 52%
Mood: uneasy
The Ship encounters a Class 3 Electro-Minefield.
Aaron fails to shoot it.
The Ship's bridge suffers an explosive flashback because of the Electro-Minefield.
Qa0 is injured! [from unhealthy to wounded]
3A0L is injured! [from healthy to unhealthy]
Aaron is injured! [from healthy to unhealthy]
Aaron fails to shoot it.
The Ship's bridge suffers an explosive flashback because of the Electro-Minefield.
Qa0 is injured! [from wounded to critical]
3A0L is injured! [from unhealthy to wounded]
Aaron shoots the Electro-Minefield.
3A0L recovers from wounded to unhealthy.
unhealthy unhealthy critical
Aaron:  4/2/2/2 Gerry-Rigging Honin:  2/4/3/1 Regeneration 3A0L:  2/2/4/2 Logical Mind Qa0:  2/2/2/4 Hale and Hardy
Aaron:  4/2/2/2 Gerry-Rigging Honin:  2/4/3/1 Regeneration 3A0L:  2/2/4/2 Logical Mind Qa0:  2/2/2/4 Hale and Hardy
Electro-Minefield
Hull: damaged Hull: damaged
Fuel: 24 Fuel: 24
Mission: 58% Mission: 58%
Mood: uneasy
The Ship encounters a Class 3 Asteroid Belt.
Qa0 fails to out-fly it.
The Ship is hit by the Asteroid Belt. [from damaged to badly damaged]
Qa0 fails to out-fly it.
The Ship is hit by the Asteroid Belt. [from badly damaged to critical]
The bridge suffers a flashback explosion!
3A0L is injured! [from unhealthy to wounded]
Qa0 out-flies the Asteroid Belt.
3A0L recovers from wounded to unhealthy. Qa0 recovers from critical to wounded.
The Ship is repaired from critical to badly damaged.
unhealthy unhealthy wounded
Aaron:  4/2/2/2 Gerry-Rigging Honin:  2/4/3/1 Regeneration 3A0L:  2/2/4/2 Logical Mind Qa0:  2/2/2/4 Hale and Hardy
Aaron:  4/2/2/2 Gerry-Rigging Honin:  2/4/3/1 Regeneration 3A0L:  2/2/4/2 Logical Mind Qa0:  2/2/2/4 Hale and Hardy
Asteroid Belt
Hull: badly damaged Hull: badly damaged
Fuel: 22 Fuel: 22
Mission: 64% Mission: 64%
Mood: uneasy
Honin orders an Extra Rest Cycle.
3A0L recovers from unhealthy to healthy.
unhealthy wounded
Aaron:  4/2/2/2 Gerry-Rigging Honin:  2/4/3/1 Regeneration 3A0L:  2/2/4/2 Logical Mind Qa0:  2/2/2/4 Hale and Hardy
Aaron:  4/2/2/2 Gerry-Rigging Honin:  2/4/3/1 Regeneration 3A0L:  2/2/4/2 Logical Mind Qa0:  2/2/2/4 Hale and Hardy
Hull: badly damaged Hull: badly damaged
Fuel: 21 Fuel: 21
Mission: 64% Mission: 64%
Mood: uneasy
Honin orders an Extra Rest Cycle.
Aaron recovers from unhealthy to healthy. Qa0 recovers from wounded to unhealthy.
The Ship is repaired from badly damaged to damaged.
unhealthy
Aaron:  4/2/2/2 Gerry-Rigging Honin:  2/4/3/1 Regeneration 3A0L:  2/2/4/2 Logical Mind Qa0:  2/2/2/4 Hale and Hardy
Aaron:  4/2/2/2 Gerry-Rigging Honin:  2/4/3/1 Regeneration 3A0L:  2/2/4/2 Logical Mind Qa0:  2/2/2/4 Hale and Hardy
Hull: damaged Hull: damaged
Fuel: 20 Fuel: 20
Mission: 64% Mission: 64%
Mood: uneasy
Honin orders an Extra Rest Cycle.
unhealthy
Aaron:  4/2/2/2 Gerry-Rigging Honin:  2/4/3/1 Regeneration 3A0L:  2/2/4/2 Logical Mind Qa0:  2/2/2/4 Hale and Hardy
Aaron:  4/2/2/2 Gerry-Rigging Honin:  2/4/3/1 Regeneration 3A0L:  2/2/4/2 Logical Mind Qa0:  2/2/2/4 Hale and Hardy
Hull: damaged Hull: damaged
Fuel: 19 Fuel: 19
Mission: 64% Mission: 64%
Mood: uneasy
The Ship encounters a Class 3 Radiation Cloud.
3A0L fails to detect it.
The Ship's bridge is effected by the Radiation Cloud.
Aaron is injured! [from healthy to unhealthy]
Honin is injured! [from healthy to unhealthy]
3A0L detects the Radiation Cloud.
Honin recovers from unhealthy to healthy.
unhealthy unhealthy
Aaron:  4/2/2/2 Gerry-Rigging Honin:  2/4/3/1 Regeneration 3A0L:  2/2/4/2 Logical Mind Qa0:  2/2/2/4 Hale and Hardy
Aaron:  4/2/2/2 Gerry-Rigging Honin:  2/4/3/1 Regeneration 3A0L:  2/2/4/2 Logical Mind Qa0:  2/2/2/4 Hale and Hardy
Radiation Cloud
Hull: damaged Hull: damaged
Fuel: 17 Fuel: 17
Mission: 70% Mission: 70%
Mood: uneasy
Honin orders an Extra Rest Cycle.
Qa0 recovers from unhealthy to healthy.
unhealthy
Aaron:  4/2/2/2 Gerry-Rigging Honin:  2/4/3/1 Regeneration 3A0L:  2/2/4/2 Logical Mind Qa0:  2/2/2/4 Hale and Hardy
Aaron:  4/2/2/2 Gerry-Rigging Honin:  2/4/3/1 Regeneration 3A0L:  2/2/4/2 Logical Mind Qa0:  2/2/2/4 Hale and Hardy
Hull: damaged Hull: damaged
Fuel: 16 Fuel: 16
Mission: 70% Mission: 70%
Mood: uneasy
Honin orders an Extra Rest Cycle.
unhealthy
Aaron:  4/2/2/2 Gerry-Rigging Honin:  2/4/3/1 Regeneration 3A0L:  2/2/4/2 Logical Mind Qa0:  2/2/2/4 Hale and Hardy
Aaron:  4/2/2/2 Gerry-Rigging Honin:  2/4/3/1 Regeneration 3A0L:  2/2/4/2 Logical Mind Qa0:  2/2/2/4 Hale and Hardy
Hull: damaged Hull: damaged
Fuel: 15 Fuel: 15
Mission: 70% Mission: 70%
Mood: uneasy
Tensions ease from uneasy to normal.
The Ship encounters a Class 3 Parasite Swarm.
Aaron shoots the Parasite Swarm.
Aaron recovers from unhealthy to healthy.
Aaron:  4/2/2/2 Gerry-Rigging Honin:  2/4/3/1 Regeneration 3A0L:  2/2/4/2 Logical Mind Qa0:  2/2/2/4 Hale and Hardy
Aaron:  4/2/2/2 Gerry-Rigging Honin:  2/4/3/1 Regeneration 3A0L:  2/2/4/2 Logical Mind Qa0:  2/2/2/4 Hale and Hardy
Parasite Swarm
Hull: damaged Hull: damaged
Fuel: 12 Fuel: 12
Mission: 76% Mission: 76%
Despite Honin's efforts, morale is low.
The Ship encounters a Class 3 Electro-Minefield.
Aaron fails to shoot it.
The Ship's bridge suffers an explosive flashback because of the Electro-Minefield.
Honin is injured! [from healthy to unhealthy]
3A0L is injured! [from healthy to unhealthy]
Aaron shoots the Electro-Minefield.

The Ship's fuel is low (4 cycles travel left).
Honin recovers from unhealthy to healthy. 3A0L recovers from unhealthy to healthy.
Aaron:  4/2/2/2 Gerry-Rigging Honin:  2/4/3/1 Regeneration 3A0L:  2/2/4/2 Logical Mind Qa0:  2/2/2/4 Hale and Hardy
Aaron:  4/2/2/2 Gerry-Rigging Honin:  2/4/3/1 Regeneration 3A0L:  2/2/4/2 Logical Mind Qa0:  2/2/2/4 Hale and Hardy
Electro-Minefield
Hull: damaged Hull: damaged
Fuel: 8 Fuel: 8
Mission: 82% Mission: 82%
The Ship encounters a Class 3 Radiation Cloud.
3A0L fails to detect it.
The Ship's bridge is effected by the Radiation Cloud.
Aaron is injured! [from healthy to unhealthy]
Honin is injured! [from healthy to unhealthy]
3A0L detects the Radiation Cloud.

The Ship's fuel is low (3 cycles travel left).
Aaron recovers from unhealthy to healthy.
unhealthy
Aaron:  4/2/2/2 Gerry-Rigging Honin:  2/4/3/1 Regeneration 3A0L:  2/2/4/2 Logical Mind Qa0:  2/2/2/4 Hale and Hardy
Aaron:  4/2/2/2 Gerry-Rigging Honin:  2/4/3/1 Regeneration 3A0L:  2/2/4/2 Logical Mind Qa0:  2/2/2/4 Hale and Hardy
Radiation Cloud
Hull: damaged Hull: damaged
Fuel: 6 Fuel: 6
Mission: 88% Mission: 88%
Honin orders an Extra Rest Cycle.

The Ship's fuel is low (2.5 cycles travel left).
Honin recovers from unhealthy to healthy.
Aaron:  4/2/2/2 Gerry-Rigging Honin:  2/4/3/1 Regeneration 3A0L:  2/2/4/2 Logical Mind Qa0:  2/2/2/4 Hale and Hardy
Aaron:  4/2/2/2 Gerry-Rigging Honin:  2/4/3/1 Regeneration 3A0L:  2/2/4/2 Logical Mind Qa0:  2/2/2/4 Hale and Hardy
Hull: damaged Hull: damaged
Fuel: 5 Fuel: 5
Mission: 88% Mission: 88%
The Ship encounters a Class 3 Electro-Minefield.
Aaron shoots the Electro-Minefield.

The Ship's fuel is low (1 cycles travel left).
Aaron:  4/2/2/2 Gerry-Rigging Honin:  2/4/3/1 Regeneration 3A0L:  2/2/4/2 Logical Mind Qa0:  2/2/2/4 Hale and Hardy
Aaron:  4/2/2/2 Gerry-Rigging Honin:  2/4/3/1 Regeneration 3A0L:  2/2/4/2 Logical Mind Qa0:  2/2/2/4 Hale and Hardy
Electro-Minefield
Hull: damaged Hull: damaged
Fuel: 2 Fuel: 2
Mission: 94% Mission: 94%
The Ship encounters a Class 3 Long-Range Missile.
Aaron fails to shoot it.
Qa0 out-flies the Long-Range Missile.

The Ship's fuel is gone. (0 cycles travel left).
Aaron:  4/2/2/2 Gerry-Rigging Honin:  2/4/3/1 Regeneration 3A0L:  2/2/4/2 Logical Mind Qa0:  2/2/2/4 Hale and Hardy
Aaron:  4/2/2/2 Gerry-Rigging Honin:  2/4/3/1 Regeneration 3A0L:  2/2/4/2 Logical Mind Qa0:  2/2/2/4 Hale and Hardy
Long-Range Missile
Hull: damaged Hull: damaged
Fuel: 0 Fuel: 0
Mission: 100% Mission: 100%
The Ship arrived at its destination.

REPORT ENDS

SHIP: damaged
FUEL: 0     MISSION: 100% done