Scout Craft Missions
Mission #1108
Terran Scout Ship
Nalg'x:  4/1/2/3 Regeneration
Nalg'x:  4/1/2/3 Regeneration
Nalg'x:  4/1/2/3 Regeneration
Nalg'x:  4/1/2/3 Regeneration
Greg:  1/4/2/3 Gerry-Rigging
Greg:  1/4/2/3 Gerry-Rigging
Greg:  1/4/2/3 Gerry-Rigging
Greg:  1/4/2/3 Gerry-Rigging
22121I:  2/2/4/2 Engineer
22121I:  2/2/4/2 Engineer
22121I:  2/2/4/2 Engineer
22121I:  2/2/4/2 Engineer
Nalg'x:  4/1/2/3 Regeneration
Karl:  3/2/3/4 Hale and Hardy
Karl:  3/2/3/4 Hale and Hardy
Karl:  3/2/3/4 Hale and Hardy
CrewmanPositionGunHroScnPltExtra Ability
Nalg'xGunner4123 Regeneration
GregCaptain1423 Gerry-Rigging
22121IScanners2242 Engineer
KarlPilot3234 Hale and Hardy

The Ship sets out on a 17 Parsec Mission under the command of Captain Greg.
The Ship encounters a Class 1 War Ship.
Karl out-flies the War Ship.
Nalg'x shoots the War Ship.
Nalg'x:  4/1/2/3 Regeneration Greg:  1/4/2/3 Gerry-Rigging 22121I:  2/2/4/2 Engineer Karl:  3/2/3/4 Hale and Hardy
Nalg'x:  4/1/2/3 Regeneration Greg:  1/4/2/3 Gerry-Rigging 22121I:  2/2/4/2 Engineer Karl:  3/2/3/4 Hale and Hardy
War Ship
Hull: nominal
Fuel: 56 Fuel: 56
Mission: 5% Mission: 5%
The Ship encounters a Class 2 Crew Argument.
Greg overcomes the Crew Argument.
Nalg'x:  4/1/2/3 Regeneration Greg:  1/4/2/3 Gerry-Rigging 22121I:  2/2/4/2 Engineer Karl:  3/2/3/4 Hale and Hardy
Nalg'x:  4/1/2/3 Regeneration Greg:  1/4/2/3 Gerry-Rigging 22121I:  2/2/4/2 Engineer Karl:  3/2/3/4 Hale and Hardy
Crew Argument
Hull: nominal
Fuel: 54 Fuel: 54
Mission: 11% Mission: 11%
The Ship encounters a Class 2 Radiation Cloud.
22121I detects the Radiation Cloud.
Nalg'x:  4/1/2/3 Regeneration Greg:  1/4/2/3 Gerry-Rigging 22121I:  2/2/4/2 Engineer Karl:  3/2/3/4 Hale and Hardy
Nalg'x:  4/1/2/3 Regeneration Greg:  1/4/2/3 Gerry-Rigging 22121I:  2/2/4/2 Engineer Karl:  3/2/3/4 Hale and Hardy
Radiation Cloud
Hull: nominal
Fuel: 52 Fuel: 52
Mission: 17% Mission: 17%
Greg orders an Extra Rest Cycle.
Nalg'x:  4/1/2/3 Regeneration Greg:  1/4/2/3 Gerry-Rigging 22121I:  2/2/4/2 Engineer Karl:  3/2/3/4 Hale and Hardy
Nalg'x:  4/1/2/3 Regeneration Greg:  1/4/2/3 Gerry-Rigging 22121I:  2/2/4/2 Engineer Karl:  3/2/3/4 Hale and Hardy
Hull: nominal
Fuel: 51 Fuel: 51
Mission: 17% Mission: 17%
The Ship encounters a Class 1 Bounty Hunter Ship.
22121I detects the Bounty Hunter Ship.
Nalg'x:  4/1/2/3 Regeneration Greg:  1/4/2/3 Gerry-Rigging 22121I:  2/2/4/2 Engineer Karl:  3/2/3/4 Hale and Hardy
Nalg'x:  4/1/2/3 Regeneration Greg:  1/4/2/3 Gerry-Rigging 22121I:  2/2/4/2 Engineer Karl:  3/2/3/4 Hale and Hardy
Bounty Hunter Ship
Hull: nominal
Fuel: 49 Fuel: 49
Mission: 23% Mission: 23%
The Ship encounters a Class 3 Bounty Hunter Ship.
22121I fails to detect it.
Greg fails to overcome it.
The Ship is raided by the Bounty Hunter Ship.
Greg is injured! [from healthy to unhealthy]
Greg fails to overcome it.
The Ship is raided by the Bounty Hunter Ship.
Greg is injured! [from unhealthy to wounded]
Greg fails to overcome it.
The Ship is raided by the Bounty Hunter Ship.
22121I is injured! [from healthy to unhealthy]
Greg overcomes the Bounty Hunter Ship.
wounded unhealthy
Nalg'x:  4/1/2/3 Regeneration Greg:  1/4/2/3 Gerry-Rigging 22121I:  2/2/4/2 Engineer Karl:  3/2/3/4 Hale and Hardy
Nalg'x:  4/1/2/3 Regeneration Greg:  1/4/2/3 Gerry-Rigging 22121I:  2/2/4/2 Engineer Karl:  3/2/3/4 Hale and Hardy
Bounty Hunter Ship
Hull: nominal
Fuel: 47 Fuel: 47
Mission: 29% Mission: 29%
The Ship encounters a Class 2 Life Support Malfunction.
Greg overcomes the Life Support Malfunction.
22121I fails to detect it.
The Ship's bridge is effected by the Life Support Malfunction.
Nalg'x is injured! [from healthy to unhealthy]
Greg is injured! [from wounded to critical]
Karl is injured! [from healthy to unhealthy]
Greg overcomes the Life Support Malfunction.
22121I detects the Life Support Malfunction.
Nalg'x recovers from unhealthy to healthy. Greg recovers from critical to wounded.
wounded unhealthy unhealthy
Nalg'x:  4/1/2/3 Regeneration Greg:  1/4/2/3 Gerry-Rigging 22121I:  2/2/4/2 Engineer Karl:  3/2/3/4 Hale and Hardy
Nalg'x:  4/1/2/3 Regeneration Greg:  1/4/2/3 Gerry-Rigging 22121I:  2/2/4/2 Engineer Karl:  3/2/3/4 Hale and Hardy
Life Support Malfunction
Hull: nominal
Fuel: 45 Fuel: 45
Mission: 35% Mission: 35%
Greg orders an Extra Rest Cycle.
22121I recovers from unhealthy to healthy. Karl recovers from unhealthy to healthy.
wounded
Nalg'x:  4/1/2/3 Regeneration Greg:  1/4/2/3 Gerry-Rigging 22121I:  2/2/4/2 Engineer Karl:  3/2/3/4 Hale and Hardy
Nalg'x:  4/1/2/3 Regeneration Greg:  1/4/2/3 Gerry-Rigging 22121I:  2/2/4/2 Engineer Karl:  3/2/3/4 Hale and Hardy
Hull: nominal
Fuel: 44 Fuel: 44
Mission: 35% Mission: 35%
The Ship encounters a Class 3 Pirate Ship.
Nalg'x fails to shoot it.
Greg fails to overcome it.
The Ship is raided by the Pirate Ship.
Greg is injured! [from wounded to critical]
Greg fails to overcome it.
The Ship is raided by the Pirate Ship.
Greg is injured! [from critical to dead] [mood now uneasy]
22121I fails to overcome it.
The Ship is raided by the Pirate Ship.
22121I is injured! [from healthy to unhealthy]
Karl fails to overcome it.
The Ship is raided by the Pirate Ship.
Karl is injured! [from healthy to unhealthy]
Karl fails to overcome it.
The Ship is raided by the Pirate Ship.
Karl is injured! [from unhealthy to wounded]
22121I fails to overcome it.
The Ship is raided by the Pirate Ship.
22121I is injured! [from unhealthy to wounded]
Karl fails to overcome it.
The Ship is raided by the Pirate Ship.
Karl is injured! [from wounded to critical]
22121I fails to overcome it.
The Ship is raided by the Pirate Ship.
Karl is injured! [from critical to dead] [mood now charged]
22121I fails to overcome it.
The Ship is raided by the Pirate Ship.
22121I is injured! [from wounded to critical]
22121I overcomes the Pirate Ship.
critical
Nalg'x:  4/1/2/3 Regeneration 22121I:  2/2/4/2 Engineer
Nalg'x:  4/1/2/3 Regeneration Greg (dead) 22121I:  2/2/4/2 Engineer Karl (dead)
Pirate Ship
Hull: nominal
Fuel: 41 Fuel: 41
Mission: 41% Mission: 41%
Mood: charged
22121I orders an Extra Rest Cycle.
22121I recovers from critical to wounded.
wounded
Nalg'x:  4/1/2/3 Regeneration 22121I:  2/2/4/2 Engineer
Nalg'x:  4/1/2/3 Regeneration Greg (dead) 22121I:  2/2/4/2 Engineer Karl (dead)
Hull: nominal
Fuel: 40 Fuel: 40
Mission: 41% Mission: 41%
Mood: charged
22121I orders an Extra Rest Cycle.
wounded
Nalg'x:  4/1/2/3 Regeneration 22121I:  2/2/4/2 Engineer
Nalg'x:  4/1/2/3 Regeneration Greg (dead) 22121I:  2/2/4/2 Engineer Karl (dead)
Hull: nominal
Fuel: 39 Fuel: 39
Mission: 41% Mission: 41%
Mood: charged
22121I orders an Extra Rest Cycle.
22121I recovers from wounded to unhealthy.
unhealthy
Nalg'x:  4/1/2/3 Regeneration 22121I:  2/2/4/2 Engineer
Nalg'x:  4/1/2/3 Regeneration Greg (dead) 22121I:  2/2/4/2 Engineer Karl (dead)
Hull: nominal
Fuel: 38 Fuel: 38
Mission: 41% Mission: 41%
Mood: charged
22121I orders an Extra Rest Cycle.
22121I recovers from unhealthy to healthy.
Nalg'x:  4/1/2/3 Regeneration 22121I:  2/2/4/2 Engineer
Nalg'x:  4/1/2/3 Regeneration Greg (dead) 22121I:  2/2/4/2 Engineer Karl (dead)
Hull: nominal
Fuel: 37 Fuel: 37
Mission: 41% Mission: 41%
Mood: charged
The Ship encounters a Class 2 Ion Storm.
22121I fails to detect it.
Nalg'x fails to out-fly it.
The Ship's bridge suffers an explosive flashback because of the Ion Storm.
Nalg'x is injured! [from healthy to unhealthy]
Nalg'x is injured! [from unhealthy to wounded]
Nalg'x is injured! [from wounded to critical]
critical
Nalg'x:  4/1/2/3 Regeneration 22121I:  2/2/4/2 Engineer
Nalg'x:  4/1/2/3 Regeneration Greg (dead) 22121I:  2/2/4/2 Engineer Karl (dead)
Ion Storm
Hull: nominal
Fuel: 35 Fuel: 35
Mission: 47% Mission: 47%
Mood: charged
Despite 22121I's efforts, morale is low.
The Ship encounters a Class 3 Life Support Malfunction.
22121I fails to overcome it.
22121I fails to detect it.
The Ship's bridge is effected by the Life Support Malfunction.
Nalg'x is injured! [from critical to dead] [mood now nervous]
22121I overcomes the Life Support Malfunction.
22121I fails to detect it.
The Ship's bridge is effected by the Life Support Malfunction.
22121I overcomes the Life Support Malfunction.
22121I fails to detect it.
The Ship's bridge is effected by the Life Support Malfunction.
22121I overcomes the Life Support Malfunction.
22121I detects the Life Support Malfunction.
22121I:  2/2/4/2 Engineer
Nalg'x (dead) Greg (dead) 22121I:  2/2/4/2 Engineer Karl (dead)
Life Support Malfunction
Hull: nominal
Fuel: 33 Fuel: 33
Mission: 52% Mission: 52%
Mood: nervous
22121I orders an Extra Rest Cycle.
22121I:  2/2/4/2 Engineer
Nalg'x (dead) Greg (dead) 22121I:  2/2/4/2 Engineer Karl (dead)
Hull: nominal
Fuel: 32 Fuel: 32
Mission: 52% Mission: 52%
Mood: nervous
Despite 22121I's efforts, morale is very low.
The Ship encounters a Class 3 Radiation Cloud.
22121I fails to detect it.
The Ship's bridge is effected by the Radiation Cloud.
22121I fails to detect it.
The Ship's bridge is effected by the Radiation Cloud.
22121I detects the Radiation Cloud.
22121I:  2/2/4/2 Engineer
Nalg'x (dead) Greg (dead) 22121I:  2/2/4/2 Engineer Karl (dead)
Radiation Cloud
Hull: nominal
Fuel: 30 Fuel: 30
Mission: 58% Mission: 58%
Mood: nervous
22121I orders an Extra Rest Cycle.
22121I:  2/2/4/2 Engineer
Nalg'x (dead) Greg (dead) 22121I:  2/2/4/2 Engineer Karl (dead)
Hull: nominal
Fuel: 29 Fuel: 29
Mission: 58% Mission: 58%
Mood: nervous
22121I orders an Extra Rest Cycle.
Tensions ease from nervous to charged.
22121I:  2/2/4/2 Engineer
Nalg'x (dead) Greg (dead) 22121I:  2/2/4/2 Engineer Karl (dead)
Hull: nominal
Fuel: 28 Fuel: 28
Mission: 58% Mission: 58%
Mood: charged
The Ship encounters a Class 3 Giant Ship-Eating Alien.
22121I fails to detect it.
22121I fails to shoot it.
The Ship is hit by the Giant Ship-Eating Alien. [from nominal to damaged]
22121I detects the Giant Ship-Eating Alien.
22121I fails to shoot it.
The Ship is hit by the Giant Ship-Eating Alien. [from damaged to badly damaged]
22121I detects the Giant Ship-Eating Alien.
22121I shoots the Giant Ship-Eating Alien.
22121I:  2/2/4/2 Engineer
Nalg'x (dead) Greg (dead) 22121I:  2/2/4/2 Engineer Karl (dead)
Giant Ship-Eating Alien
Hull: badly damaged Hull: badly damaged
Fuel: 23 Fuel: 23
Mission: 64% Mission: 64%
Mood: charged
22121I orders an Extra Rest Cycle.
The Ship is repaired from badly damaged to damaged.
22121I:  2/2/4/2 Engineer
Nalg'x (dead) Greg (dead) 22121I:  2/2/4/2 Engineer Karl (dead)
Hull: damaged Hull: damaged
Fuel: 22 Fuel: 22
Mission: 64% Mission: 64%
Mood: charged
22121I orders an Extra Rest Cycle.
22121I:  2/2/4/2 Engineer
Nalg'x (dead) Greg (dead) 22121I:  2/2/4/2 Engineer Karl (dead)
Hull: damaged Hull: damaged
Fuel: 21 Fuel: 21
Mission: 64% Mission: 64%
Mood: charged
The Ship encounters a Class 3 Electro-Minefield.
22121I fails to shoot it.
The Ship's bridge suffers an explosive flashback because of the Electro-Minefield.
22121I is injured! [from healthy to unhealthy]
22121I is injured! [from unhealthy to wounded]
22121I fails to shoot it.
The Ship's bridge suffers an explosive flashback because of the Electro-Minefield.
22121I is injured! [from wounded to critical]
22121I is injured! [from critical to dead] [mood now nervous]
Nalg'x (dead) Greg (dead) 22121I (dead) Karl (dead)
Electro-Minefield
Hull: damaged Hull: damaged
Fuel: 17 Fuel: 17
Mission: 70% Mission: 70%
Mood: nervous

REPORT ENDS

Nalg'x: dead    Greg: dead    22121I: dead    Karl: dead   
SHIP: damaged
Mood Onboard: nervous
FUEL: 17     MISSION: 70% done