Scout Craft Missions
Mission #1108
Terran Scout Ship
Bert:  4/3/3/3 Tactician
Bert:  4/3/3/3 Tactician
Bert:  4/3/3/3 Tactician
Bert:  4/3/3/3 Tactician
Travis:  2/4/1/3 Gerry-Rigging
Travis:  2/4/1/3 Gerry-Rigging
Travis:  2/4/1/3 Gerry-Rigging
Travis:  2/4/1/3 Gerry-Rigging
Kim:  3/2/4/3 Comic Relief
Kim:  3/2/4/3 Comic Relief
Kim:  3/2/4/3 Comic Relief
Kim:  3/2/4/3 Comic Relief
Bert:  4/3/3/3 Tactician
Edward:  1/3/2/4 Party-er
Edward:  1/3/2/4 Party-er
Edward:  1/3/2/4 Party-er
CrewmanPositionGunHroScnPltExtra Ability
BertGunner4333 Tactician
TravisCaptain2413 Gerry-Rigging
KimScanners3243 Comic Relief
EdwardPilot1324 Party-er

The Ship sets out on a 17 Parsec Mission under the command of Captain Travis.
The Ship encounters a Class 1 Escape Pod Distress Signal.
Kim detects the Escape Pod Distress Signal.
Travis overcomes the Escape Pod Distress Signal.
Bert:  4/3/3/3 Tactician Travis:  2/4/1/3 Gerry-Rigging Kim:  3/2/4/3 Comic Relief Edward:  1/3/2/4 Party-er
Bert:  4/3/3/3 Tactician Travis:  2/4/1/3 Gerry-Rigging Kim:  3/2/4/3 Comic Relief Edward:  1/3/2/4 Party-er
Escape Pod Distress Signal
Hull: nominal
Fuel: 57 Fuel: 57
Mission: 5% Mission: 5%
The Ship encounters a Class 2 Electro-Minefield.
Bert shoots the Electro-Minefield.
Bert:  4/3/3/3 Tactician Travis:  2/4/1/3 Gerry-Rigging Kim:  3/2/4/3 Comic Relief Edward:  1/3/2/4 Party-er
Bert:  4/3/3/3 Tactician Travis:  2/4/1/3 Gerry-Rigging Kim:  3/2/4/3 Comic Relief Edward:  1/3/2/4 Party-er
Electro-Minefield
Hull: nominal
Fuel: 54 Fuel: 54
Mission: 11% Mission: 11%
The Ship encounters a Class 2 Boarding Shuttle.
Edward out-flies the Boarding Shuttle.
Bert:  4/3/3/3 Tactician Travis:  2/4/1/3 Gerry-Rigging Kim:  3/2/4/3 Comic Relief Edward:  1/3/2/4 Party-er
Bert:  4/3/3/3 Tactician Travis:  2/4/1/3 Gerry-Rigging Kim:  3/2/4/3 Comic Relief Edward:  1/3/2/4 Party-er
Boarding Shuttle
Hull: nominal
Fuel: 52 Fuel: 52
Mission: 17% Mission: 17%
The Ship encounters a Class 1 Spatial Anomaly.
Kim fails to detect it.
The Ship's bridge is effected by the Spatial Anomaly.
Bert is injured! [from healthy to unhealthy]
Travis is injured! [from healthy to unhealthy]
Kim is injured! [from healthy to unhealthy]
Edward is injured! [from healthy to unhealthy]
unhealthy unhealthy unhealthy unhealthy
Bert:  4/3/3/3 Tactician Travis:  2/4/1/3 Gerry-Rigging Kim:  3/2/4/3 Comic Relief Edward:  1/3/2/4 Party-er
Bert:  4/3/3/3 Tactician Travis:  2/4/1/3 Gerry-Rigging Kim:  3/2/4/3 Comic Relief Edward:  1/3/2/4 Party-er
Spatial Anomaly
Hull: nominal
Fuel: 50 Fuel: 50
Mission: 23% Mission: 23%
The Ship encounters a Class 1 Comet.
Edward out-flies the Comet.
Travis recovers from unhealthy to healthy. Kim recovers from unhealthy to healthy.
unhealthy unhealthy
Bert:  4/3/3/3 Tactician Travis:  2/4/1/3 Gerry-Rigging Kim:  3/2/4/3 Comic Relief Edward:  1/3/2/4 Party-er
Bert:  4/3/3/3 Tactician Travis:  2/4/1/3 Gerry-Rigging Kim:  3/2/4/3 Comic Relief Edward:  1/3/2/4 Party-er
Comet
Hull: nominal
Fuel: 48 Fuel: 48
Mission: 29% Mission: 29%
The Ship encounters a Class 2 Asteroid Belt.
Edward fails to out-fly it.
The Ship is hit by the Asteroid Belt. [from nominal to damaged]
The bridge suffers a flashback explosion!
Travis is injured! [from healthy to unhealthy]
Travis is injured! [from unhealthy to wounded]
Edward is injured! [from unhealthy to wounded]
Edward out-flies the Asteroid Belt.
Bert recovers from unhealthy to healthy.
wounded wounded
Bert:  4/3/3/3 Tactician Travis:  2/4/1/3 Gerry-Rigging Kim:  3/2/4/3 Comic Relief Edward:  1/3/2/4 Party-er
Bert:  4/3/3/3 Tactician Travis:  2/4/1/3 Gerry-Rigging Kim:  3/2/4/3 Comic Relief Edward:  1/3/2/4 Party-er
Asteroid Belt
Hull: damaged Hull: damaged
Fuel: 46 Fuel: 46
Mission: 35% Mission: 35%
Travis orders an Extra Rest Cycle.
Travis recovers from wounded to unhealthy. Edward recovers from wounded to unhealthy.
The Ship is repaired from damaged to nominal.
unhealthy unhealthy
Bert:  4/3/3/3 Tactician Travis:  2/4/1/3 Gerry-Rigging Kim:  3/2/4/3 Comic Relief Edward:  1/3/2/4 Party-er
Bert:  4/3/3/3 Tactician Travis:  2/4/1/3 Gerry-Rigging Kim:  3/2/4/3 Comic Relief Edward:  1/3/2/4 Party-er
Hull: nominal
Fuel: 45 Fuel: 45
Mission: 35% Mission: 35%
The Ship encounters a Class 3 Crew Exhaustion.
Travis overcomes the Crew Exhaustion.
Travis recovers from unhealthy to healthy.
unhealthy
Bert:  4/3/3/3 Tactician Travis:  2/4/1/3 Gerry-Rigging Kim:  3/2/4/3 Comic Relief Edward:  1/3/2/4 Party-er
Bert:  4/3/3/3 Tactician Travis:  2/4/1/3 Gerry-Rigging Kim:  3/2/4/3 Comic Relief Edward:  1/3/2/4 Party-er
Crew Exhaustion
Hull: nominal
Fuel: 43 Fuel: 43
Mission: 41% Mission: 41%
The Ship encounters a Class 3 Pirate Ship.
Bert fails to shoot it.
Travis fails to overcome it.
The Ship is raided by the Pirate Ship.
Travis is injured! [from healthy to unhealthy]
Travis fails to overcome it.
The Ship is raided by the Pirate Ship.
Travis is injured! [from unhealthy to wounded]
Travis fails to overcome it.
The Ship is raided by the Pirate Ship.
Travis is injured! [from wounded to critical]
Travis fails to overcome it.
The Ship is raided by the Pirate Ship.
Travis is injured! [from critical to dead] [mood now uneasy]
Bert fails to overcome it.
The Ship is raided by the Pirate Ship.
Kim is injured! [from healthy to unhealthy]
Bert fails to overcome it.
The Ship is raided by the Pirate Ship.
Bert is injured! [from healthy to unhealthy]
Edward overcomes the Pirate Ship.
unhealthy unhealthy unhealthy
Bert:  4/3/3/3 Tactician Kim:  3/2/4/3 Comic Relief Edward:  1/3/2/4 Party-er
Bert:  4/3/3/3 Tactician Travis (dead) Kim:  3/2/4/3 Comic Relief Edward:  1/3/2/4 Party-er
Pirate Ship
Hull: nominal
Fuel: 40 Fuel: 40
Mission: 47% Mission: 47%
Mood: uneasy
The Ship encounters a Class 3 Escape Pod Distress Signal.
Kim fails to detect it.
Bert fails to overcome it.
The Ship's Crew become more tense because of the Escape Pod Distress Signal. [mood now charged]
Kim recovers from unhealthy to healthy.
unhealthy unhealthy
Bert:  4/3/3/3 Tactician Kim:  3/2/4/3 Comic Relief Edward:  1/3/2/4 Party-er
Bert:  4/3/3/3 Tactician Travis (dead) Kim:  3/2/4/3 Comic Relief Edward:  1/3/2/4 Party-er
Escape Pod Distress Signal
Hull: nominal
Fuel: 38 Fuel: 38
Mission: 52% Mission: 52%
Mood: charged
Bert orders an Extra Rest Cycle.
Edward recovers from unhealthy to healthy.
unhealthy
Bert:  4/3/3/3 Tactician Kim:  3/2/4/3 Comic Relief Edward:  1/3/2/4 Party-er
Bert:  4/3/3/3 Tactician Travis (dead) Kim:  3/2/4/3 Comic Relief Edward:  1/3/2/4 Party-er
Hull: nominal
Fuel: 37 Fuel: 37
Mission: 52% Mission: 52%
Mood: charged
The Ship encounters a Class 3 Life Support Malfunction.
Edward fails to overcome it.
Kim fails to detect it.
The Ship's bridge is effected by the Life Support Malfunction.
Bert is injured! [from unhealthy to wounded]
Kim is injured! [from healthy to unhealthy]
Edward is injured! [from healthy to unhealthy]
Edward overcomes the Life Support Malfunction.
Kim detects the Life Support Malfunction.
Edward recovers from unhealthy to healthy.
wounded unhealthy
Bert:  4/3/3/3 Tactician Kim:  3/2/4/3 Comic Relief Edward:  1/3/2/4 Party-er
Bert:  4/3/3/3 Tactician Travis (dead) Kim:  3/2/4/3 Comic Relief Edward:  1/3/2/4 Party-er
Life Support Malfunction
Hull: nominal
Fuel: 35 Fuel: 35
Mission: 58% Mission: 58%
Mood: charged
Despite Edward's efforts, morale is very low.
The Ship encounters a Class 3 Long-Range Missile.
Bert fails to shoot it.
Edward fails to out-fly it.
The Ship is hit by the Long-Range Missile. [from nominal to damaged]
Bert recovers from wounded to unhealthy.
unhealthy unhealthy
Bert:  4/3/3/3 Tactician Kim:  3/2/4/3 Comic Relief Edward:  1/3/2/4 Party-er
Bert:  4/3/3/3 Tactician Travis (dead) Kim:  3/2/4/3 Comic Relief Edward:  1/3/2/4 Party-er
Long-Range Missile
Hull: damaged Hull: damaged
Fuel: 32 Fuel: 32
Mission: 64% Mission: 64%
Mood: charged
Edward orders an Extra Rest Cycle.
unhealthy unhealthy
Bert:  4/3/3/3 Tactician Kim:  3/2/4/3 Comic Relief Edward:  1/3/2/4 Party-er
Bert:  4/3/3/3 Tactician Travis (dead) Kim:  3/2/4/3 Comic Relief Edward:  1/3/2/4 Party-er
Hull: damaged Hull: damaged
Fuel: 31 Fuel: 31
Mission: 64% Mission: 64%
Mood: charged
Edward orders an Extra Rest Cycle.
The Ship is repaired from damaged to nominal.
unhealthy unhealthy
Bert:  4/3/3/3 Tactician Kim:  3/2/4/3 Comic Relief Edward:  1/3/2/4 Party-er
Bert:  4/3/3/3 Tactician Travis (dead) Kim:  3/2/4/3 Comic Relief Edward:  1/3/2/4 Party-er
Hull: nominal
Fuel: 30 Fuel: 30
Mission: 64% Mission: 64%
Mood: charged
Despite Edward's efforts, morale is low.
The Ship encounters a Class 3 Boarding Shuttle.
Edward fails to out-fly it.
Bert fails to overcome it.
The Ship is raided by the Boarding Shuttle.
Bert is injured! [from unhealthy to wounded]
Edward fails to overcome it.
The Ship is raided by the Boarding Shuttle.
Edward is injured! [from healthy to unhealthy]
Edward fails to overcome it.
The Ship is raided by the Boarding Shuttle.
Edward is injured! [from unhealthy to wounded]
Edward fails to overcome it.
The Ship is raided by the Boarding Shuttle.
Edward is injured! [from wounded to critical]
Bert fails to overcome it.
The Ship is raided by the Boarding Shuttle.
Bert is injured! [from wounded to critical]
Edward fails to overcome it.
The Ship is raided by the Boarding Shuttle.
Edward is injured! [from critical to dead] [mood now nervous]
Bert fails to overcome it.
The Ship is raided by the Boarding Shuttle.
Bert is injured! [from critical to dead] [mood now neurotic]
Kim fails to overcome it.
The Ship is raided by the Boarding Shuttle.
Kim is injured! [from unhealthy to wounded]
Kim fails to overcome it.
The Ship is raided by the Boarding Shuttle.
Kim is injured! [from wounded to critical]
Kim fails to overcome it.
The Ship is raided by the Boarding Shuttle.
Kim is injured! [from critical to dead] [mood now neurotic]
Bert (dead) Travis (dead) Kim (dead) Edward (dead)
Boarding Shuttle
Hull: nominal
Fuel: 28 Fuel: 28
Mission: 70% Mission: 70%
Mood: neurotic

REPORT ENDS

Bert: dead    Travis: dead    Kim: dead    Edward: dead   
Mood Onboard: neurotic
FUEL: 28     MISSION: 70% done