Scout Craft Missions
Mission #1108
Terran Scout Ship
Amanda:  4/1/1/2 Tactician
Amanda:  4/1/1/2 Tactician
Amanda:  4/1/1/2 Tactician
Amanda:  4/1/1/2 Tactician
Amy:  3/4/3/1 Party-er
Amy:  3/4/3/1 Party-er
Amy:  3/4/3/1 Party-er
Amy:  3/4/3/1 Party-er
Raymond:  2/2/4/1 Gerry-Rigging
Raymond:  2/2/4/1 Gerry-Rigging
Raymond:  2/2/4/1 Gerry-Rigging
Raymond:  2/2/4/1 Gerry-Rigging
Amanda:  4/1/1/2 Tactician
Erin:  3/1/2/4 Comic Relief
Erin:  3/1/2/4 Comic Relief
Erin:  3/1/2/4 Comic Relief
CrewmanPositionGunHroScnPltExtra Ability
AmandaGunner4112 Tactician
AmyCaptain3431 Party-er
RaymondScanners2241 Gerry-Rigging
ErinPilot3124 Comic Relief

The Ship sets out on a 15 Parsec Mission under the command of Captain Amy.
The Ship encounters a Class 2 Comet.
Erin out-flies the Comet.
Amanda:  4/1/1/2 Tactician Amy:  3/4/3/1 Party-er Raymond:  2/2/4/1 Gerry-Rigging Erin:  3/1/2/4 Comic Relief
Amanda:  4/1/1/2 Tactician Amy:  3/4/3/1 Party-er Raymond:  2/2/4/1 Gerry-Rigging Erin:  3/1/2/4 Comic Relief
Comet
Hull: nominal
Fuel: 50 Fuel: 50
Mission: 6% Mission: 6%
The Ship encounters a Class 2 Boarding Shuttle.
Erin out-flies the Boarding Shuttle.
Amanda:  4/1/1/2 Tactician Amy:  3/4/3/1 Party-er Raymond:  2/2/4/1 Gerry-Rigging Erin:  3/1/2/4 Comic Relief
Amanda:  4/1/1/2 Tactician Amy:  3/4/3/1 Party-er Raymond:  2/2/4/1 Gerry-Rigging Erin:  3/1/2/4 Comic Relief
Boarding Shuttle
Hull: nominal
Fuel: 48 Fuel: 48
Mission: 13% Mission: 13%
The Ship encounters a Class 2 Ion Storm.
Raymond fails to detect it.
Erin out-flies the Ion Storm.
Amanda:  4/1/1/2 Tactician Amy:  3/4/3/1 Party-er Raymond:  2/2/4/1 Gerry-Rigging Erin:  3/1/2/4 Comic Relief
Amanda:  4/1/1/2 Tactician Amy:  3/4/3/1 Party-er Raymond:  2/2/4/1 Gerry-Rigging Erin:  3/1/2/4 Comic Relief
Ion Storm
Hull: nominal
Fuel: 46 Fuel: 46
Mission: 20% Mission: 20%
The Ship encounters a Class 1 Crew Exhaustion.
Amy overcomes the Crew Exhaustion.
Amanda:  4/1/1/2 Tactician Amy:  3/4/3/1 Party-er Raymond:  2/2/4/1 Gerry-Rigging Erin:  3/1/2/4 Comic Relief
Amanda:  4/1/1/2 Tactician Amy:  3/4/3/1 Party-er Raymond:  2/2/4/1 Gerry-Rigging Erin:  3/1/2/4 Comic Relief
Crew Exhaustion
Hull: nominal
Fuel: 44 Fuel: 44
Mission: 26% Mission: 26%
The Ship encounters a Class 3 Ion Storm.
Raymond fails to detect it.
Erin fails to out-fly it.
The Ship's bridge suffers an explosive flashback because of the Ion Storm.
Amy is injured! [from healthy to unhealthy]
Raymond is injured! [from healthy to unhealthy]
Raymond is injured! [from unhealthy to wounded]
unhealthy wounded
Amanda:  4/1/1/2 Tactician Amy:  3/4/3/1 Party-er Raymond:  2/2/4/1 Gerry-Rigging Erin:  3/1/2/4 Comic Relief
Amanda:  4/1/1/2 Tactician Amy:  3/4/3/1 Party-er Raymond:  2/2/4/1 Gerry-Rigging Erin:  3/1/2/4 Comic Relief
Ion Storm
Hull: nominal
Fuel: 42 Fuel: 42
Mission: 33% Mission: 33%
Despite Amy's efforts, morale is very low.
The Ship encounters a Class 3 Escape Pod Distress Signal.
Raymond fails to detect it.
Amy fails to overcome it.
The Ship's Crew become more tense because of the Escape Pod Distress Signal. [mood now uneasy]
unhealthy wounded
Amanda:  4/1/1/2 Tactician Amy:  3/4/3/1 Party-er Raymond:  2/2/4/1 Gerry-Rigging Erin:  3/1/2/4 Comic Relief
Amanda:  4/1/1/2 Tactician Amy:  3/4/3/1 Party-er Raymond:  2/2/4/1 Gerry-Rigging Erin:  3/1/2/4 Comic Relief
Escape Pod Distress Signal
Hull: nominal
Fuel: 40 Fuel: 40
Mission: 40% Mission: 40%
Mood: uneasy
Despite Amy's efforts, morale is very low.
The Ship encounters a Class 2 Comet.
Erin out-flies the Comet.
unhealthy wounded
Amanda:  4/1/1/2 Tactician Amy:  3/4/3/1 Party-er Raymond:  2/2/4/1 Gerry-Rigging Erin:  3/1/2/4 Comic Relief
Amanda:  4/1/1/2 Tactician Amy:  3/4/3/1 Party-er Raymond:  2/2/4/1 Gerry-Rigging Erin:  3/1/2/4 Comic Relief
Comet
Hull: nominal
Fuel: 38 Fuel: 38
Mission: 46% Mission: 46%
Mood: uneasy
Amy orders an Extra Rest Cycle.
unhealthy wounded
Amanda:  4/1/1/2 Tactician Amy:  3/4/3/1 Party-er Raymond:  2/2/4/1 Gerry-Rigging Erin:  3/1/2/4 Comic Relief
Amanda:  4/1/1/2 Tactician Amy:  3/4/3/1 Party-er Raymond:  2/2/4/1 Gerry-Rigging Erin:  3/1/2/4 Comic Relief
Hull: nominal
Fuel: 37 Fuel: 37
Mission: 46% Mission: 46%
Mood: uneasy
The Ship encounters a Class 3 Crew Exhaustion.
Amy fails to overcome it.
The Ship loses time because of the Crew Exhaustion.
Amy recovers from unhealthy to healthy. Raymond recovers from wounded to unhealthy.
unhealthy
Amanda:  4/1/1/2 Tactician Amy:  3/4/3/1 Party-er Raymond:  2/2/4/1 Gerry-Rigging Erin:  3/1/2/4 Comic Relief
Amanda:  4/1/1/2 Tactician Amy:  3/4/3/1 Party-er Raymond:  2/2/4/1 Gerry-Rigging Erin:  3/1/2/4 Comic Relief
Crew Exhaustion
Hull: nominal
Fuel: 33 Fuel: 33
Mission: 53% Mission: 53%
Mood: uneasy
The Ship encounters a Class 2 Life Support Malfunction.
Amy overcomes the Life Support Malfunction.
Raymond detects the Life Support Malfunction.
unhealthy
Amanda:  4/1/1/2 Tactician Amy:  3/4/3/1 Party-er Raymond:  2/2/4/1 Gerry-Rigging Erin:  3/1/2/4 Comic Relief
Amanda:  4/1/1/2 Tactician Amy:  3/4/3/1 Party-er Raymond:  2/2/4/1 Gerry-Rigging Erin:  3/1/2/4 Comic Relief
Life Support Malfunction
Hull: nominal
Fuel: 31 Fuel: 31
Mission: 60% Mission: 60%
Mood: uneasy
The Ship encounters a Class 3 Boarding Shuttle.
Erin out-flies the Boarding Shuttle.
unhealthy
Amanda:  4/1/1/2 Tactician Amy:  3/4/3/1 Party-er Raymond:  2/2/4/1 Gerry-Rigging Erin:  3/1/2/4 Comic Relief
Amanda:  4/1/1/2 Tactician Amy:  3/4/3/1 Party-er Raymond:  2/2/4/1 Gerry-Rigging Erin:  3/1/2/4 Comic Relief
Boarding Shuttle
Hull: nominal
Fuel: 29 Fuel: 29
Mission: 66% Mission: 66%
Mood: uneasy
The Ship encounters a Class 2 Ion Storm.
Raymond detects the Ion Storm.
Erin out-flies the Ion Storm.
unhealthy
Amanda:  4/1/1/2 Tactician Amy:  3/4/3/1 Party-er Raymond:  2/2/4/1 Gerry-Rigging Erin:  3/1/2/4 Comic Relief
Amanda:  4/1/1/2 Tactician Amy:  3/4/3/1 Party-er Raymond:  2/2/4/1 Gerry-Rigging Erin:  3/1/2/4 Comic Relief
Ion Storm
Hull: nominal
Fuel: 27 Fuel: 27
Mission: 73% Mission: 73%
Mood: uneasy
Tensions ease from uneasy to normal.
The Ship encounters a Class 3 Long-Range Missile.
Amanda shoots the Long-Range Missile.
unhealthy
Amanda:  4/1/1/2 Tactician Amy:  3/4/3/1 Party-er Raymond:  2/2/4/1 Gerry-Rigging Erin:  3/1/2/4 Comic Relief
Amanda:  4/1/1/2 Tactician Amy:  3/4/3/1 Party-er Raymond:  2/2/4/1 Gerry-Rigging Erin:  3/1/2/4 Comic Relief
Long-Range Missile
Hull: nominal
Fuel: 24 Fuel: 24
Mission: 80% Mission: 80%
The Ship encounters a Class 3 Pirate Ship.
Amanda shoots the Pirate Ship.
Amy overcomes the Pirate Ship.
unhealthy
Amanda:  4/1/1/2 Tactician Amy:  3/4/3/1 Party-er Raymond:  2/2/4/1 Gerry-Rigging Erin:  3/1/2/4 Comic Relief
Amanda:  4/1/1/2 Tactician Amy:  3/4/3/1 Party-er Raymond:  2/2/4/1 Gerry-Rigging Erin:  3/1/2/4 Comic Relief
Pirate Ship
Hull: nominal
Fuel: 21 Fuel: 21
Mission: 86% Mission: 86%
The Ship encounters a Class 3 Crew Argument.
Amy overcomes the Crew Argument.
unhealthy
Amanda:  4/1/1/2 Tactician Amy:  3/4/3/1 Party-er Raymond:  2/2/4/1 Gerry-Rigging Erin:  3/1/2/4 Comic Relief
Amanda:  4/1/1/2 Tactician Amy:  3/4/3/1 Party-er Raymond:  2/2/4/1 Gerry-Rigging Erin:  3/1/2/4 Comic Relief
Crew Argument
Hull: nominal
Fuel: 19 Fuel: 19
Mission: 93% Mission: 93%
The Ship encounters a Class 3 Pirate Ship.
Amanda shoots the Pirate Ship.
Amy overcomes the Pirate Ship.
unhealthy
Amanda:  4/1/1/2 Tactician Amy:  3/4/3/1 Party-er Raymond:  2/2/4/1 Gerry-Rigging Erin:  3/1/2/4 Comic Relief
Amanda:  4/1/1/2 Tactician Amy:  3/4/3/1 Party-er Raymond:  2/2/4/1 Gerry-Rigging Erin:  3/1/2/4 Comic Relief
Pirate Ship
Hull: nominal
Fuel: 16 Fuel: 16
Mission: 100% Mission: 100%
The Ship arrived at its destination.

REPORT ENDS

Raymond: unhealthy   
FUEL: 16     MISSION: 100% done